середа, 26 грудня 2007 р.
Deferred Shading Revised
Just looked at what progress has been made on the topic through Google. It amazes me, how many people who does not understand the topic at least on the basic level, but still talks from the "guru" standpoint. That's why I've decided to post my old article (back to 2004?) on the "stalker" rendering architecture which was published at GPU Gems 2.
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